Logo Entre Lineas

Narrative games for social awareness

Free Video Game | Multiplatform | Impact Metrics

A project by eShodo & Kirodo, with the support of the Delegation of the Government of Spain in Catalonia.

What is Entre Líneas?

Entre Líneas is a narrative video game
that invites you to discover, decide and feel.

An experience of gamified awareness,
where your choices give voice to silence and
open new forms of empathy.

Entre Líneas

.Objectives

The video game as a social tool.

Decide → Feel → Reflect → Change → Measurable Impact

The narrative becomes anonymous data that allows measuring changes in empathy, awareness, and reflection.

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What is a Visual Novel?

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Mobile | Tablet | Desktop | Consoles

What is a Visual Novel?

A Visual Novel is a narrative video game where stories are experienced in first person through illustrations, text, and choices.

Each choice changes the course of the story and sparks deep emotions, turning the experience into a journey of empathy and reflection.

Entre Líneas

The three pillars of Entre Líneas

Each story can be experienced from three complementary perspectives: the victim, the aggressor, and the witness.

Where and how does violence manifest?

Forms

Contexts

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An exercise in empathy and awareness

Although this first title focuses on gender-based violence, Entre Líneas aims to also address other forms of inequality, exclusion, and social conflict.

Its format can be adapted to any field of emotional and social impact: mental health, racism, functional diversity, economic inequality, or migration.

Through immersive storytelling, each narrative invites us to step into someone else’s shoes and understand realities that often remain invisible.

Entre Líneas does not seek only to move people emotionally: it aims to provoke reflection, dialogue, and transformation.

Entre Líneas

Application and measurement

Entre Líneas can be integrated into multiple contexts —legal, healthcare, educational, workplace, or sports— as a tool for awareness and training.

Its narrative not only invites reflection but also systematically gathers decisions and emotional responses from participants.

Thanks to an integrated metrics system, the project generates clear and useful reports to evaluate the emotional and educational impact in each context.

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Silver Sponsor
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Why grow Entre Líneas?

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Partners

eShodo is a Barcelona-based studio specialized in narrative video games with high emotional impact and social value. Its approach combines creative maturity, innovation, and artistic sensitivity.

Kirodo, its publishing label, focuses on educational, inclusive, and cultural experiences designed for young audiences and learning environments.

Contact

“The problem with gender is that it prescribes how we should be
instead of recognizing how we are.”

— Chimamanda Ngozi Adichie

Look through
the violet lens:
prejudices fall,
emotions rise.

Emotional Reconnection | Social Awareness | Stimulating Reflection | Collective Action

How Entre Líneas Works

Entre Líneas is a visual novel: a narrative video game where you make decisions that change the course of the story.

Through illustrations, text, and sound, you experience situations from within. Each choice opens a different path, generates emotional responses, and helps you understand what victims, aggressors, and witnesses feel.

Project Objectives

  • Foster empathy and critical thinking around normalized violence.

  • Provide tools to detect, name, and address abusive situations.

  • Offer an accessible, free, and validated experience by professionals in the educational, social, and emotional fields.

  • Raise awareness through emotion and action, using interactive storytelling as a transformative tool.

  • Promote respect through play, from a social, intersectional, and non-punitive perspective.