Free Video Game | Multiplatform | Impact Metrics
Entre Líneas is a narrative video game
that invites you to discover, decide and feel.
An experience of gamified awareness,
where your choices give voice to silence and
open new forms of empathy.
Decide → Feel → Reflect → Change → Measurable Impact
The narrative becomes anonymous data that allows measuring changes in empathy, awareness, and reflection.
Mobile | Tablet | Desktop | Consoles
A Visual Novel is a narrative video game where stories are experienced in first person through illustrations, text, and choices.
Each choice changes the course of the story and sparks deep emotions, turning the experience into a journey of empathy and reflection.
Each story can be experienced from three complementary perspectives: the victim, the aggressor, and the witness.
Forms
Contexts
Although this first title focuses on gender-based violence, Entre Líneas aims to also address other forms of inequality, exclusion, and social conflict.
Its format can be adapted to any field of emotional and social impact: mental health, racism, functional diversity, economic inequality, or migration.
Through immersive storytelling, each narrative invites us to step into someone else’s shoes and understand realities that often remain invisible.
Entre Líneas does not seek only to move people emotionally: it aims to provoke reflection, dialogue, and transformation.
Entre Líneas can be integrated into multiple contexts —legal, healthcare, educational, workplace, or sports— as a tool for awareness and training.
Its narrative not only invites reflection but also systematically gathers decisions and emotional responses from participants.
Thanks to an integrated metrics system, the project generates clear and useful reports to evaluate the emotional and educational impact in each context.
eShodo is a Barcelona-based studio specialized in narrative video games with high emotional impact and social value. Its approach combines creative maturity, innovation, and artistic sensitivity.
Kirodo, its publishing label, focuses on educational, inclusive, and cultural experiences designed for young audiences and learning environments.
“The problem with gender is that it prescribes how we should be
instead of recognizing how we are.”
— Chimamanda Ngozi Adichie
Entre Líneas is a visual novel: a narrative video game where you make decisions that change the course of the story.
Through illustrations, text, and sound, you experience situations from within. Each choice opens a different path, generates emotional responses, and helps you understand what victims, aggressors, and witnesses feel.
Foster empathy and critical thinking around normalized violence.
Provide tools to detect, name, and address abusive situations.
Offer an accessible, free, and validated experience by professionals in the educational, social, and emotional fields.
Raise awareness through emotion and action, using interactive storytelling as a transformative tool.
Promote respect through play, from a social, intersectional, and non-punitive perspective.